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opcvx
on June 14, 2015
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JPS+ pathfinding – faster than A* [video]
Precomputation takes O(n^2) complexity so this is great for static environments like Starcraft maps where the units don't evaluate units in their path finding.
imaginenore
on June 14, 2015
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Starcraft maps aren't static, as buildings and characters can block paths.
opcvx
on June 14, 2015
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Maps themselves are static.
Udo
on June 14, 2015
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They do evaluate buildings though.
opcvx
on June 14, 2015
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I wonder how OP solved this, if at all. There are too many of them to partially rebuild. Maybe they combine two systems.
lnanek2
on June 14, 2015
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It's the slide called Goal Bounding Gates. He figures out the gates and only calculates the goal bounds for those on a change.
opcvx
on June 14, 2015
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I know that but I don't think that is used in the Starcraft maps.
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