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Development story of puzzl (pravj.github.io)
11 points by pravj on April 23, 2015 | hide | past | favorite | 2 comments



I just wrote a blog post about using A* to solve puzzles in my game: Mondrian. http://jefarmstrong.com/posts/building-mondrian2-astar/ I think you might find it interesting.


@jefarmstrong Mondrian sounds an awesome thing dude. I liked your both posts on it.

Can I ask, how can you miss the exact shortest path for puzzles in its version-1? I mean did you just used hard-coded levels or what?




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