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More 8088 MPH how it's done (reenigne.org)
56 points by atesti on April 13, 2015 | hide | past | favorite | 4 comments


Nostalgia to a simpler, different time.

The rather surprising thing, I think, is that most of the techniques they are using were known on the C64 at the time when CGA was popular. They weren't perfected yet, but they were already in use - but no one took them seriously on the PC:

Cycle counting was incompatible with the variety of hardware; CRTC games did not work on all monitors.. Almost no one even looked there. I remember being very proud getting 16 colors on the CGA's 320x200x4-color mode back in '87, only to see that it didn't work on my friend's shining new EGA.

In other words, I'm getting old .....


The PC's architecture was initially a curse. A graphics board that could not run popular software had very limited value and software that does not run on anything better than a CGA (specially since EGA could do better game graphics than CGA) was seen as buggy. In the end, the VGA-equipped PCs ate Amiga's lunch.


Imagine how computing would look different today if this technique had been commonplace instead.

EGA would have had to support it, and probably wouldn't have been viewed as necessary.

VGA wouldn't have been needed.

Better monitors would have had to support in some kind of emulation.

and so on.


Witchcraft?

reads writeup

Yup. Witchcraft.




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