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Maken
on April 12, 2015
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How Pixar Solves Problems from the Inside Out
Turning arbitrary geometry into light sources is now bleeding edge technology?
Alphasite_
on April 13, 2015
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https://renderman.pixar.com/resources/18/rps/geometricAreaLi...
I haven't looked to deeply, but I'm pretty sure it's just a refinement of their older techniques.
valine
on April 12, 2015
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My thought exactly. The open source Blender Cycles had had this for years.
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