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Have you seen this VR demo: http://youtu.be/fAhzW4blqvM ? It looks similar enough that I bet it's inspired by yours.

Yours is a very fun demo. I tried modifying it to move more work to the GPU. I had the CPU only update a subset of the particles each frame and the GPU would interpolate a curve to fill in the missing frame updates. It sorta worked. It was N-times faster and could do more particles. But, the interpolated curves were progressively less responsive and fun.



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