Although I used to enjoy quake2 when I was young, I don't feel the appeal of shooting games anymore, or videogames in general. That is to say, I have been on both sides of the fence and I still vividly remember the sweaty excitement of a deathmatch.
Now, my first impression to this and to other AR (and VR) demos is, "Isn't this literally a new Columbine waiting to happen?".
(NOTE: I do not mean the incident, those seem to happen regardless, I mean the public outcry and witch-hunting).
Has public perception of interactive violence shifted to a point where "it's not different from an action movie after all", even at this new point of immersive realism?
I think anyone who has issues distinguishing between virtual reality and the real world will have issues regardless of whether or not they play these types of games. I don't think there is any study out there showing that violent video games make people any more violent.
Now, my first impression to this and to other AR (and VR) demos is, "Isn't this literally a new Columbine waiting to happen?".
(NOTE: I do not mean the incident, those seem to happen regardless, I mean the public outcry and witch-hunting).
Has public perception of interactive violence shifted to a point where "it's not different from an action movie after all", even at this new point of immersive realism?