Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

So my question is this.

Can you use UE4 to build large online worlds like those in Rust and The Forest? Or is there a limitation like some people have suggested? What is the specific limitation exactly it hasn't been clear.

Can you use UE4 to build cross platform games, on mobile and browser?

Does UE4 have something like Crytek's terrain editor? That's my one favorite thing about Cryengine is their environment editor.



Someone else in this submission mentioned this thread: https://forums.unrealengine.com/showthread.php?52618-Large-S...

>In 4.6 maximum size of map is 20km x 20km.

>Now to put it into perspective. Single continent on Azeroth in WoW (exluding Northend and Pandaria) is something like 7x4km.


so from that thread seems like Altis from Arma 3 is roughly 16 X 16. I think that is quite big enough. Maybe if one was building a MMO sort of map, you would patch those 20x20 maps somehow.

I was thinking of creating a giant map like Altis and then putting players on it to roam around and stuff. Cryengine makes this very easy I think but haven't gotten to it.


>Can you use UE4 to build cross platform games, on mobile and browser?

Yes, though with a significantly reduced feature set due to the limitations of mobile and browser platforms.

Also, the UE4 runtime once compiled with Emscripten is about 50MB, and that's before the game itself is even loaded (as of v4.7.1).


In 4.7.2 is max. 100mi² = 259.00km²




Consider applying for YC's Winter 2026 batch! Applications are open till Nov 10

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: