I think Haxe made great sense from a game developer perspective a few years ago, but nowadays with JS being almost ephemeral and a fair amount of decent non-JVM and non-C/C++ alternatives around, I just wonder where Haxe fits in. (esp. because, while there's a compile-to-Android feature, there's no compile-to-iOS it seems?)
The post mentions iOS a few times.
You might be accidentally mistaking a platform for a language target - Haxe generates C++ (which can be used for iOS). That C++ is usable anywhere with any compiler toolchain. The backend (hxcpp) comes with a bunch of toolchains already set up, and builds against the iOS toolchain for you without a problem (armv6,armv7,armv7s,arm64 and simulator i386, x86_64). It also includes a few more obscure ones like WindowsRT, Blackberry, Tizen and so on.
I think Haxe made great sense from a game developer perspective a few years ago, but nowadays with JS being almost ephemeral and a fair amount of decent non-JVM and non-C/C++ alternatives around, I just wonder where Haxe fits in. (esp. because, while there's a compile-to-Android feature, there's no compile-to-iOS it seems?)