> I knew this would be a problem, so keeping code complexity to a minimum has always been a priority
I'm in the same position, except that it was never a priority for me. Even if I knew it would create a disaster in the future I prioritized getting things done. Basically I had the game idea and started coding without even thinking about architecture or maintainability so you can imagine what a mess my codebase is.
Still, I regret nothing since without this mindset there would be no game to speak of.
I'm in the same position, except that it was never a priority for me. Even if I knew it would create a disaster in the future I prioritized getting things done. Basically I had the game idea and started coding without even thinking about architecture or maintainability so you can imagine what a mess my codebase is.
Still, I regret nothing since without this mindset there would be no game to speak of.