The parents are saying that a transformation target that supports IOCP is easier to support than one that supports epoll.
Think about this the way that you might think about GCC backends -- some architectures make certain things easier than others.
Or how an abstraction layer like MonoGame papers over the fundamental differences between OpenGL and DirectX -- some abstractions perform better with one or the other subsystem.
Think about this the way that you might think about GCC backends -- some architectures make certain things easier than others.
Or how an abstraction layer like MonoGame papers over the fundamental differences between OpenGL and DirectX -- some abstractions perform better with one or the other subsystem.