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nraynaud
on Nov 10, 2014
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Real-Time Garbage Collection Is Real
it's not really "significant" if you don't optimise it that way. It's only the first generation scavenger that needs space for breathing.
lumpypua
on Nov 10, 2014
[–]
I do agree with this critique. Object allocation patterns that suck down space in a GC'ed system equally abuse a refcounting system, just you're paying in CPU time rather than memory.
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