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I'm kinda disappointed that they're carving out a huge exception for MMO-style games. If anything, I think that (if only due to the social structures that evolve within them) they're the most valuable but fragile types of online games.


Allegiance [1] is an example of this happening in the MMO space.

[1] http://en.wikipedia.org/wiki/Allegiance_(video_game)


And for further reference: http://www.freeallegiance.org/forums/index.php?act=home

This game has really great mechanics with a really huge emphasis on teamwork. It was probably ahead of its time when it was released.


At work so I can't click the link--is that game still alive? I played it a little when I was in high school.


Friday nights and weekends, although I haven't played it in years, basically since I switched to Linux.


My first instinct was that they wanted to avoid going head to head with Blizzard on this, at least initially.




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