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The bounding part is very cool (I caught myself leaning forward in surprise [and mild horror?] as the machine jumped over the box instead of maneuvering around it). Besides not requiring fuel, does anyone know how this is different/better/unique than Google/BostonDynamic's WildCage? (https://www.youtube.com/watch?v=wE3fmFTtP9g) I certainly agree that more people working on this is a good thing, but I'd like to understand the progress being made.


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