Hacker Newsnew | past | comments | ask | show | jobs | submitlogin
My new UI for a game: flat, simple, minimal. Suggestions? Too minimal? (googleusercontent.com)
3 points by ttty on Sept 13, 2014 | hide | past | favorite | 2 comments


I think it's a bit too minimal. I don't know what the bars at the left or right are for. Do I click on units, petrol, or drugs, and then use the bar at the top to move the units over? Will this show in the left and right bars?

Also, I would suggest using a different font. I've seen that font too many times to know that's Calibri.

Good job though, I'm liking the flat, minimal art style youre going for.


>I think it's a bit too minimal. I don't know what the bars at the left or right are for. Do I click on units, petrol, or drugs, and then use the bar at the top to move the units over? Will this show in the left and right bars?

- The top bar is the percent of units (or the type of stuff) to move from the left planet to the right planet; - The left bar is the percent of units that are going to leave (the red part) in the next ship. - On the right bar is the destination planet, therefore the green is the increment in units on the other planet;

>Also, I would suggest using a different font. I've seen that font too many times to know that's Calibri.

The font is Myriad Pro Regular (:

>Good job though, I'm liking the flat, minimal art style youre going for.

Thanks for your feedback




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: