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I use C++ more than full time (gamedev -_-;;) out of necessity (consoles, existing codebase, C++ APIs...)

If I could swing it, I'd absolutely code everything in C#. Okay, maybe that fails the "fp-lang" bit, but my reasons are basically the same ;). Unity's finally getting around to covering the "consoles" bases, although I really wish they weren't using old buggy compilers and writing similarly buggy APIs. Maybe MonoGame will port to Xbox One eventually...




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