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Pretty much none.

I've never understood why people think gaming or play ever forms the justification or basis for learning. Decade of nonsensical "gamification" studies has had zero effect no matter what Jane McGonigal says.

Might get an interest or passion going but it has near-zero lasting educational value.



There's zero educational value in designing and building digital circuits by hand? What?


Not zero. Near zero.

http://en.wikipedia.org/wiki/Overjustification_effect for a summary

And quit downvoting.


I think there's a difference between "gamification", i.e. doing tasks for currency, points or prizes, and "video gaming", i.e. creating a circuit so that your house door in Minecraft opens with a switch.




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