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Well 'games' is a quite wide concept, there's been a ton of games released through XNA which used a 'stop the world' garbage collector until late in it's existence IIRC.

So there's no reason why your typical indie style game would not be written in Go, but of course if you want to write AAA style 'push the boundaries of realtime graphics and physics', Go or any other garbage collected language is not a very likely candidate.



Now that you mention it, I guess you're right. Even XNA would be bad if you're pushing the limits of the machine.




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