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The second video gave me an idea: it would be really great if the thing was damaged and could create a model of its damaged self in a simulation... Then it could play out different gaits (presumably at faster-than-reality speeds) to determine an optimal new gait. It doesn't seem like this team is too far away from that.


It would take some exercise of movement to quantify the damage and the resultant qualities.


Actually I believe that's exactly what the system does.




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