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OpenJK (github.com/jacoders)
66 points by xvirk on July 28, 2014 | hide | past | favorite | 14 comments


Amazing, I only recently learnt that Raven published the source of JK games. I loved those games. This engine remind me of OpenMW, which is an open sourced engine for Morrowind: https://openmw.org/en/


Man, I wish I had this when I was a kid. I would've killed to be able to turn on an unlimited force power cheat (I remember binding the middle mouse button to "give all" and just spammed it when I was using tons of force power.)

Now I can just comment out the code that takes the force power away:

    diff --git a/codeJK2/game/wp_saber.cpp b/codeJK2/game/wp_saber.cpp
    index f87736a..a35c235 100644
    --- a/codeJK2/game/wp_saber.cpp
    +++ b/codeJK2/game/wp_saber.cpp
    @@ -7617,7 +7617,7 @@ void WP_ForcePowerDrain( gentity_t *self, forcePowers_t forcePower, int override
            {
                    return;
            }
    -       self->client->ps.forcePower -= drain;
    +       //self->client->ps.forcePower -= drain; //MUAHAHAHA
            if ( self->client->ps.forcePower < 0 )
            {
                    self->client->ps.forcePower = 0;
                                                                                                                                                      
Ah, simple pleasures.


Please be Jedi Knight, please be Jedi Knight, Yes! No! Aww, I hope the original will be open-sourced and ported to Linux some day. It is such a fantastic game.


Remember that Jedi Knight was itself a sequel. But I agree, that was a great game (I never played the others). Welding a lightsaber felt just right, using force felt just right.


I was actually very heavily involved in the Jedi Academy community for several years, though I'm not an OpenJK dev. I created what's currently by far the largest modding/community website for the game.

OpenJK is really, really neat. In between performance enhancements, security fixes, and all the other shininess, I think the devs are doing a great job at it. The community these days is small, but definitely still active, especially when you consider Jedi Academy was released in 2003. At the time of writing this comment, there are several hundred players ingame.


I love this! Works better than Wine. And I don't have to install 32 bits libraries.


Even seems to have some rudimentary component-entity architecture. Not bad.


did anyone else read this as OpenJDK?


This is a perfect example of how conversations on HN go completely off-topic, due to an irrelevant observation or the whims of one person.

Edit: I'm not saying the person who made the comment is responsible completely, but has played a part in doing so.


Why is this even posted here?

I don't have a particular problem with it - this just doesn't seem like HN material.


It's a community project. It's opensource. It's HN material.

What is your definition of "HN material".


I was under the impression that HN was more startup focused, rather than straight up open-source-without-monetary-goal.

I realize there's some sort of nebulous scale, but OP seems like something waaay down at the other end from true HN material.


HN was originally named 'Startup News', but the name changed to emphasize a wider focus. And, the first sentence of the 'Guidelines' linked below is:

"On-Topic: Anything that good hackers would find interesting. That includes more than hacking and startups."

So many people here are avid gamers, hobbyist game developers, or professional game developers that any source code related to a beloved title may find an enthusiastic audience.


HN is still startup focused. But now, added to that we have an insight ranging from astrophysics, biology, rocketry, craft, art, lifestyle... all tied by one magic word "HACKER". Its a good thing and you must appreciate it.




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