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More or less. "Container" and "Commit" are probably not so good choices here because it doesn't create repositories for you. But yeah, it makes a lot of stuff automatically. At the end the editor creates a game JSON file that specifies everything in the game and is interpreted by the engine. But the enduser don't have to think about it.

The platform has three components. 1. game portal for playing/rating/commenting... of games 2. The assets market to find and/or share game assets and 3. the game editor

Basically the editor workflow is:

For every game you need game assets like graphics and sounds. You can upload your own assets or import assets which were shared in the community. Then using these assets you make gameobjects by grag&drop. You can define all kind of properties for the objects like velocity, animations and so so. To make interactions (e.g. fire where a key is pressed or play explosion animation on collision) you define event rules by selecting specific conditions and actions. By creating more of objects and rules you make your game. After your game is finished you can save it on the platform and/or import as android/ios file. But the MVP will allow only webgames in the beginning.

There are already a lot of great game editors, but I hate installing stuff or searching for the assets, so wanted something more integrated all in one place without entry barriers.




Sounds very powerful.




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