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If you want to be super accurate, real tetris lets you move the piece as it's falling, even for a short time while it's touching the ground. But whatever.

This is an awesome idea, though Tetris may not be the greatest choice for AI, since it's really a twitch game. I suspect Hickson's score is already close to the upper limit.

This is my favorite programming competition: http://www.cs.ualberta.ca/~darse/rsbpc.html




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