Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Great demonstration of "toy level camera tech" 14 years ago!

The interesting thing about the sensor in these things (Mitsubishi M64282FP) is that it has an analog output, so it's capable of much higher bit depth than in Nintendo's implementation of it. There are various other (mostly robot vision) projects using it that you can find on the Internet, and you'll see that the images are far less pixelated.

I also think it's rather amazing how much the tech has progressed - 15 years ago, the cost of a 128 x 123 (there's 5 black lines probably for BLC) - 16KP - monochrome array fixed-focus sensor module would be around the same as a 5MP AF colour module today, of the type used in smartphones.



Sounds interesting. Can you explain how a higher bit depth is used to produce images with less pixelation (higher resolution)?


It's not about resolution. Part of the reason those images look so pixelated is because they're quantized down to 2 bits per pixel: you only get white, light gray, dark gray, and black. Any intermediate shades have to be represented by dithering, which is what creates that stippled, checkered appearance.

If the images had the same resolution but higher bit depth, you wouldn't be able to make out much more detail, but the images would be a lot smoother and less blocky-looking.

EDIT: I used today's Wikipedia featured picture as an example.

Original: http://en.wikipedia.org/wiki/File:Kumar_Anish.jpg

256x256, 8 bits per pixel: http://i.imgur.com/YVIS2g3.png

256x256, 2 bits per pixel: http://i.imgur.com/iTFslZx.png

256x256, 2 bits per pixel, with dithering: http://i.imgur.com/LnlmORI.png


I imagine this is because the original Gameboy only had a 2 bit color palette.


Right. The Game Boy Color changed that, but it wasn't black-and-white.




Consider applying for YC's Fall 2026 batch! Applications are open till July 27.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: