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It sounds a bit like you don't like learning new interfaces. That's not the same thing as dealing with bad design.


I think his point is comparing how easy / intuitive each interface is to learn. Besides, UI is supposed to be an aid not a puzzle.


Intuitive/easy to learn does not imply useful. Some times the most useful things are the ones that have a high learning curve. It seems the tech industry has decided that making things easy is more important than making them useful.


That's because it is when you want mass-market adoption.

And UX design is only about making things easy to use. If they're not,the design is an utter 100% failure.


The point is that unless you are in a specific domain where complexity is an unavoidable necessity (let's take 3D modelling as an example for arguments sake) learning a UI, especially when it is a upgrade of a familiar product, should be a simple task of augmenting existing knowledge with a relatively small amount of discovery. I would argue the ribbon menu largely achieved this, Win8 in my opinion absolutely does not. So much so companies are preinstalling 3rd party addons just to get it to a state where people know how to achieve the simplest of goals.


Sometimes it is bad design. When you replace a perfectly good interface -- one users have grown accustomed to for decades -- and replace it with something different that offers no additional benefits, you're a bad designer.

See: Windows 8, Gnome 3, Ubuntu Unity.




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