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Does anyone know about such a book/list with game-play patterns?

Most of the time I work with game engines, which already use the patterns mentioned here. I struggle with stuff like moving entities in specific directions, collision detection, physics, gravity, etc.



Game Mechanic Explorer[0] covers some of these, with examples and source code.

[0] http://gamemechanicexplorer.com/


This was recently posted on HN: http://gamemechanicexplorer.com/




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