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Build your own 2048 with SpriteBuilder and Cocos2D – Part 1 (makegameswith.us)
56 points by Ben-G on April 12, 2014 | hide | past | favorite | 9 comments



SpriteBuilder is a really nice tool. I started using it when it was still called CocosBuilder and I've used it for a game project [1] and had my own small fork with awful additions that were only relevant to the game I was working on.

I recently (as I started working on a new game) downloaded the newest release and I was really impressed. It is possible to quickly build rather complex UI scenes and game scenes.

I've actually just used it for a small iOS app side project, that only requires a minimal spartan UI and this way I can leverage Apportable [2] and easily release that app for Android, too. (hopefully, I'm not that far yet)

[1.1] https://www.youtube.com/watch?v=9J0mleRrcdQ

[1.2] https://itunes.apple.com/ca/app/flick-a-fruit/id771895296?mt...

[2] http://www.apportable.com/


Why is 2048, an entirely stolen game and an example of all that is bad for real programmers, getting so much play on Hacker News? I don't understand this community supporting outright theft.


Shall we generate a list of "stolen" games? Duke Nukem, Warcraft etc.


The lack of indentation in the code snippets makes this painful to read.


Thanks for pointing this out. Seems to be an issue of the syntax highlighter. Will fix it.


Fixed.


The irony of building a game for iOS which is a clone of a JavaScript game which a clone of an iOS game doesn't escape me.


Are you certain Threes isn't a JavaScript game wrapped in Phonegap/Cordova?


It's too smooth and polished to be a JS/HTML game IMHO.




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