Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

If you fill up the screen and make a move that does not make a new space for the next tile it is GG!



Should have pressed down ;)


That isn't how 2048 works.


That's how it works in 2048 bytes, because that doesn't leave a lot of room for possible move checking logic


Which sadly isn't how the original works - The game is lost when there are no remaining valid moves, not when all 16 squares are filled.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: