We can pickup the mic after the fat lady has sung.
Yeah, that's the problem here -- you may need to be very patient.
For six months the iPhone platform looked like a gold mine for indie developers. Then the gold mine tapped out. Now we still don't know what the long-term prospects for indie developers are, because the data we have to date was tainted by the presence of the gold rush. The platform was too successful too soon:
If the market really is non-viable for indie developers, it will take time to figure it out and take steps. Apple won't fix something if it doesn't seem to be broken.
In the meantime, the iPhone app market may be dominated by major players with deep pockets, the way software marketing used to be before the Web. You might want to band together with some peers. Read up on the early history of personal computer software -- in which new companies like Broderbund, Sierra On-Line, and Electronic Arts recruited teams of formerly independent developers who wanted more marketing and sales clout than they could get from placing classified ads in the backs of computer-hobbyist magazines.
Yeah, that's the problem here -- you may need to be very patient.
For six months the iPhone platform looked like a gold mine for indie developers. Then the gold mine tapped out. Now we still don't know what the long-term prospects for indie developers are, because the data we have to date was tainted by the presence of the gold rush. The platform was too successful too soon:
http://startuplessonslearned.blogspot.com/2009/04/validated-...
If the market really is non-viable for indie developers, it will take time to figure it out and take steps. Apple won't fix something if it doesn't seem to be broken.
In the meantime, the iPhone app market may be dominated by major players with deep pockets, the way software marketing used to be before the Web. You might want to band together with some peers. Read up on the early history of personal computer software -- in which new companies like Broderbund, Sierra On-Line, and Electronic Arts recruited teams of formerly independent developers who wanted more marketing and sales clout than they could get from placing classified ads in the backs of computer-hobbyist magazines.