You're right, it only took me half a blog post to explain all of the new concepts Microsoft introduced in their completely novel approach to operating system user interfaces. I don't think that's evidence against its ease-of-use :-)
As for games completely ruling the top 100 list of highest-grossing apps on any popular consumer platform: this is definitely not the case in the Mac App Store.
regarding games not being popular on Mac app store, i feel like Mac is not in any way close to the scale of windows,iOS and android in terms of main stream popularity, especially internationally.
Dunno, they're extremely popular in Switzerland, where I live. I think among consumers, Mac market share is quite high. It's different in businesses, but businesses don't buy that many games :-)
i agree among consumers its high, but its still 4mil per quarter compared to 100s millions windows, android and iOS move per quarter. Also developer support is pretty poor when it comes to games on Mac and usually are buggy ports which are released 6-12 months after windows release. Part of the problem is Apple being lazy with Open GL support on OS X platform which just recently hit 4.0 with Mavericks. The situation is completely opposite on iOS where they even feature games during keynotes and went as far as to make their own Framework called sprite Kit to write games on iOS platform.
As for games completely ruling the top 100 list of highest-grossing apps on any popular consumer platform: this is definitely not the case in the Mac App Store.