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I'm sorry for voicing my ignorance, but the article mentions a high-performance timer with microsecond granularity.

Are these things actually useful to anyone? I was under the impression that most operating systems use something on the near order of a few milliseconds of granularity--thus, any extra precision is not really useful.

It seems strange to me that we'd care about microsecond resolution in Javascript.



Albeit high performance and JavaScript might seem like an oxymoron, for game physics a high precision timer does matter, altho not the most crucial, chances are you'll never notice the difference considering the type of games that are typically going to be written for the browser.




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