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We agree on with native and opening up the platform at Apportable. It's why we built Apportable. It provides everything you expect from iOS on top of Android and makes it just as open for mixing code. We try to fill in the gaps that people with the native experience on Android.


Apportable's promise is huge. The prospect of being able to compile the same project for both iOS and Android makes me want to jump. But the platform is not quite there yet, as far as I know.


Without divulging anything, I can safely say it's responsible for at least 32 apps that made it in the Google Play Top 100 games last year, so it's doing pretty good.

For anyone else that wants to focus on iOS where they will make the most money but not compromise on Android and provide it with the same experience without having to rewrite everything, it's working great. I will say that if you are building a game it works out of the box today better but we have a lot of people using in ways we could never imagined.

The newly rewritten UIKit support is coming soon which will make it a viable solution for anyone that wants a single push button solution for all kinds of apps. For a few users, they choose to use the native UI on Android and bind that to their Objective-C/C++ backends with Apportable. There are a lot of options with Apportable.


Apportable doesn't let you build libraries. You can only translate whole iOS apps to Android.


It actually does let you build libraries, but those libraries also depend on Apportable's improved libc and libc++ environment and other libs you link. Admittedly the documentation is lacking how to do that exactly. That will improve soon.




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