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If you want to use 50mb of my phone's flash space then yeah, you'd better have a good reason for that.


Requesting 50M+ of storage for a single player game is a good enough reason, that's not outrageous for graphics resources, music etc. But would you understand that this necessarily leads to the app having to request:

    <uses-permission android:name="com.android.vending.CHECK_LICENSE" />
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.WAKE_LOCK" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
as well?




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