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eru
on Feb 3, 2014
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How in-app purchases have destroyed the game indus...
> I recommended that we take the top X and refund their money.
> It would cost us nothing, all virtual bits anyway.
I see a contradiction here.
sitkack
on Feb 3, 2014
[–]
The system I worked on did 40M in revenue. We are talking about 10 people spending 5k a year (ish). So 0.5% of revenue for product that never even got activated? Refunding is the only correct response.
eru
on Feb 3, 2014
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Thanks for the details. I wonder, what do you mean by "never even got activated"?
sitkack
on Feb 7, 2014
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root
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Yes we would have "lost money", if that is the contraction you are seeing. But it is money we shouldn't have rightly had in the first place.
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> It would cost us nothing, all virtual bits anyway.
I see a contradiction here.