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Nice idea, but in practice this could never work at scale.

A hundred, a thousand, a million stakeholders in a project? They'd have near-zero say in the direction of the project and essentially no recourse if the developer went off the rails.



It works for companies, doesn't it? I think you're putting too much stock (no pun intended) in the "democratic" aspect of the idea. I could see it working much better as a way of expressing support and vaguely influencing direction. The stakeholders don't need to make every decision for the design team. That's why there is a design team.


I'll probably be blasted for this, but I don't believe using democratic principles in a company is a good idea. You need someone with a view of what needs to be done and then you distribute out the work.


I downvoted, but for the "I'll probably be blasted for this" - don't presuppose reaction.


If it did work for companies then Newell's complaint would have no merit.

Simply: publicly-traded publishers would already be funding the games that gamers want. If you want a free preview of how fan-funded game development would go, buy a few hundred shares of Acti-lizzard.

The fact that this model has broken down so thoroughly in the entertainment markets -- where products not developed via market survey are the rare exception -- is precisely why Newell is complaining.

What he's -actually- saying is: "wouldn't it be great if I could have free reign; like with self-funding but without assuming 100% of the risk."


It has worked for the United States as well.


well, kinda


It probably works better for niche projects where the participants are well-informed and can agree on most of the decisions, rather than watered-down mass market projects that try to please everyone.

Same reason democracy works better in small countries with highly educated population.


thats why you hedge your bets by buying options




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