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> Like I said before, nobody is going to use an OS-agnostic UI library because UIs imply necessary integration and a level of specificity that can't be generalized.

Begineers and people that care about presenting simple stuff will do surely use it.

The idea is to have good enough libraries to write portable code for simple stuff.

Should anyone have to go though the pain of creating a OpenGL context, matrixes and shaders to put some text on the screen?

You are always free to go write Win32, Xlib, Qt, GTKmm, MFC, Motif, wxWidgets, WPF, embedded Chrome or whatever UI flavor of the months is for REAL applications.



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