A game I wrote a while ago uses GLSL, geometry shaders and transform-feedback to simulate and render a large number of particles. The particles can be dynamically created, bounce on the height-map and fade and die after some time.
Last I checked, you can easily render 350,000 particles with several viewports on my HD7970. Although the amount of hearts on the screen is a bit too much at that point.
A game I wrote a while ago uses GLSL, geometry shaders and transform-feedback to simulate and render a large number of particles. The particles can be dynamically created, bounce on the height-map and fade and die after some time.
Last I checked, you can easily render 350,000 particles with several viewports on my HD7970. Although the amount of hearts on the screen is a bit too much at that point.
https://github.com/ginkgo/pink-pony
https://www.youtube.com/watch?v=g3wy1Nh8-KA&t=0m20s