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I Remember reading "Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution" and they had a pretty section on Doom.

I remember them quoting Romero when he said Carmack was a beast at programming. He just kept him fed with pizza and diet coke and he would just hammer out code for hours on end.

Still crazy to think these guys were in a kind of heyday for video games. Sure, it's bigger now, but that was when it was in its infancy and they changed an entire industry with one game.

Makes you wonder what 3D Realms could have done had they had the focus these guys had.




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