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Neat!

If this could encode an MPEG in realtime (it should be fast enough on Desktop PCs and browsers with asm.js support, right?), you could send WebCam video via WebSockets to a server, distribute it and decode again with jsmpeg[1]. Sort of like the ghetto version of WebRTC, but without all the codec hassles :)

[1] https://github.com/phoboslab/jsmpeg




It's single-threaded and asm.js still has overhead, so I doubt you're going to approach the performance you get from ffmpeg compiled natively for your machine. I expect native ffmpeg uses SIMD, too.

Regardless, there are some neat possibilities.




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