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What I found curious was the difference in goals for successful and non-successful projects. It seemed that lower goals had a higher chance of succeeding (all things considered). Would that be a right conclusion to jump to?


It is correct: on average, failed projects ask for more money than successful ones, except for projects in the Video Games category. There, it is the opposite. I'll add a "Stats" page to the website as soon as possible to show these results.




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