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Isn't it the case that, for GPUs, the two biggest limitations are process improvement, and driver development? One I have a GPU shader core, I can copy and paste until I run out of power transistors, interconnects, and bus bandwidth. But without the process to drive that equation forward, I'm stuck in the '90s, and without GL (and ideally D3D) drivers, I can run no software.

This seems to have no answer to either that matters to normal people.

If a Linux desktop, phone, or tablet, with at least "integrated graphics" level performance, could be produced as open source, that might actually be interesting. But nothing here looks like that's going to happen.



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