Then I checked out a "wingsuit" video shot in 360 degrees and realized I had completely missed the potential of the platform:
The resolution is mediocre but for a first-gen experience in VR I was literally floored. I showed these demos to some unwitting subjects and where riftcoaster was "WOW" the 360 video had their mouths hanging open.
And this isn't speculative or crazy expensive - 360 riggings + cameras can be had for <$2k and here are lots of interesting experiences already popping up.
http://www.360heros.com/ or http://freedom360.us/
I'm not sure how feasible a 360 AND stereoscopic rig would be, but it would be totally awesome. Maybe some sort of head-sized sphere of fisheye cameras with some software to stitch the stereoscopic channels together. Or maybe something involving light field photography (Lytro etc).
There are many hits our brain uses to make the 3D model of the world we have on our minds. Stereoscopic vision is one of them, but really just kick in for objects nearer than you arm cam hold. For distant objects, our brain uses other hints - that's why people aiming at far objects close one of their eyes.
One of the strongest is the parallax effect, specially for medium distance and relative distance between objects. If you doubt it, look at this video: http://www.youtube.com/watch?v=Jd3-eiid-Uw
Relative size and color fading works well for big distances - this is the prominent effect in parachuting videos.
These are only two mecanisms, and immersion is not only about 3D sensation. Full periphery vision is of great value for this (IMAX, anyone?). Sound hints, brigthness, contrast, and a lot of other hints also help our brain making the 3D model.
A really fun project I recommend anyone try is to make a sort of periscope for one eye [make one out of e.g a milk carton and a couple of rectangular mirrors, or some similar tube].
Leave one eye looking out normally, and make the other eye look through the periscope, aimed sideways. The result of this is to increase the effective distance between the two eyes from a couple inches to a foot or more (depending on your periscope).
Now try looking at distant objects like a cityscape or some mountains. The stereo effect will be increased dramatically, and the whole scene will feel very dimensional and close.
However, this is not very realistic - this is why sometimes the 3D effect in a movie vanishes or looks gimmicky. Until today, the most convincing 3D scene I ever saw were the recording in Avatar, which were recorded using a 3D camera very near to the face of the actor.
These two vids http://www.youtube.com/watch?v=wN7HtvXc-Bo http://www.youtube.com/watch?v=a4iltd0wMlU played through http://vrplayer.codeplex.com/ are great examples.
The camera mounting makes it a little tiresome to watch but doesn't really make it less interesting.
ps: I wish they uploaded a 720p video of it. a slow-mo camera would have been nice too.
There's a whole community flying model airplanes trough a camera and video goggles:
But, I'm afraid people are going to hurt a lot of birds in making more videos like this.
It was an amazing video and I can't seem to find it anymore.
http://www.rcgroups.com/forums/index.php has an FPV section (and the rest of the RC stuff is obviously still relevant).
I'd also suggest a couple YouTube channels. Both FliteTest and RCModelReviews have numerous videos covering various aspects of the RC and FPV hobby.
The extras part of the documentary includes a behind-the-scenes look at getting the birds-eye shot.
Excellent nonetheless, very reminiscent of base jumper Jeb Corliss' - Grinding the Crack http://www.youtube.com/watch?v=TWfph3iNC-k (1:35-1:45 of the video gets me everytime)
There's some great proximity basejump wingsuit footage out there, the sport is developing quickly. Try this one:
i own several of them and i'd imagine that because of the way they have to be mounted, their width and frontal surface area would impede flying quite significantly.
i'm inclined to think it's a more slender camera, like the Contour. http://store.contour.com/ae/us/page/home
GoPro goes way overboard with their marketing; they've become the Kleenex of action cams.
GoPro's brand definitely doing that Kleenex thing where it's just the word for a small tough camera.
For an example of attempts at prevention, see , and remember, images aren't 'photoshopped', they're "enhanced with Adobe® Photoshop® Elements software.". :)
Maybe that's just me!
A second later I was like...
"Eagles and hawks are neither near sighted nor far-sighted. Since long focal length lenses have a narrow angle of view, they have poor peripheral vision. Hawks and eagles have to turn their heads to see more of their surroundings. They can turn their heads 180 degrees, not quite as much as the owls, which can turn their heads 270 degrees. In contrast, human eyes have a short focal length, so we have a wider angle of view, nearly 180 degrees horizontally, so we don't have to turn our heads unless we need to look behind us, but we don't see as much detail as hawks can when something is far away..." Source: http://ca.answers.yahoo.com/question/index?qid=2011011108374...
So it would be a representation of a much longer focal length with a much narrower field of vision.
Related fun fact: Owl's don't have eyballs they have eyetubes. They can't rotate their eyes in their sockets at all, which is why they can turn their head ~270 degrees, and why they have such an incredibly long focal length.
Animation or not, it may be the most poignant short film that I've ever seen.
Ps. If you fly laminar air from the ocean there are hardly any collapses, regarding speed ~ 40kmh
that or he saw lots of tasty little critters about
But I'm sure it was a trained bird that returned to its handler after the flight.