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Right time, right place. To me that seems like a pretty standard way (some) tech breaks into the mainstream. Tablets also existed at the beginning of the last decade (maybe even earlier in some form, I don’t know) but they never broke out of their niche.

It took the right technology (low-power SoCs that are nevertheless fast enough for desktop PC level UI performance, better batteries, compact capacitive touch screens, SSDs – and all that together at the price of a budget PC) plus the right software (not just a desktop OS) to make it work.

It seems and I hope we are at a similar point with VR. The tech is finally good and cheap enough, plus the software mature enough to allow developers easy integration.

Hopefully it will work out.

(Also relevant: The Hype Cycle. http://en.wikipedia.org/wiki/Hype_cycle But I’m never sure how much confirmation bias is in that way of seeing the world – but it seems to apply to a great many things.)




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