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It sounds to me a little bit like Qt Quick (ie QML + JS + remote QML files + Canvas + SVG) with WebGL added on[1], perhaps designed a little more specifically for remote files than Qt Quick is.

I really like Qt Quick, so this seems interesting too.

[1] Qt Quick supports OpenGL ES (the entire QML rendering system is written as an OpenGL-based scene graph), but I don't think you can make direct OpenGL calls without dropping to C++... You can add shaders to components from within QML though.




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