Its fascinating to look back at the origins of this game. I remember getting hooked on FIFA98 on the playstation. I would venture to say the hardcore fans of FIFA each have dropped over $500+ lifetime on buying new versions of the game. Some easily $1k+ ($60/year over 10+ years).
I am surprised no one has built a truly good link between fantasy sports and FIFA/Madden or other sports franchises. Despite both being multi-billion industries, they still seem siloed from each other.
What's really interesting is where the game started and where it is now, and what FIFA 2023 might be like.
I posted this question on Quora and got a response from a former employee, here's what he said
"In 20 years time, FIFA will advance towards the real sport as much possible - in both aesthetics and emotion. Where it will be exactly depends on how much the technology advances in parallel.
Graphically it will go down the way it has always been going down - more polygons and well scanned faces. Unless FIFA regulates that the pitch be a virtual hologram, there's really no other options for a football game to go in direction other than real life. Maybe bigger fireworks.
Emotion and Gameplay is probably where you will see the biggest difference. One of the biggest problem in FIFA right now is that the game still has to live within the restriction of the 17-button current-gen controllers. These controllers don't have enough fidelity to replicate what you want the player to do. It's actually impressive that EA Canada has been able to replicate football to this level by only using 17 buttons in FIFA 13."
O'Leary Total Soccer kind of fit in both camps - statistical management and live gameplay. It was pretty successful at the time, though I haven't heard of any follow-up.
For a long while I thought FIFA wasn't a 'big' game at all, not worth my time. Turns out I was pretty wrong. If not already, FIFA is close to a billion dollar per year franchise.
"For this first game EA had to go without [licensing]. And so the dev team decided to put themselves in the game. Matt Webster went upfront for England. Joey Della-Savia was in the Italian squad. Assistant producer Marc Aubanel became a striker for French team."
Having been a football fan for almost 20 years, I am not sure if this is a sad thing but playing Fifa is starting to give me more pleasure in enjoying football than watching games. Part of the reason is that in FIFA, controllers can see clearer the whole field than the limited vision real players have in the real world, so that often times controllers can make more creative plays provide that the AI controlling the teammates making interesting runs.
Now that I said that, I realized that creating such AI might be even more fun than the above two.
The real question for me is, how did an American company beat every European company to publish the leading FIFA game franchise, when the corporate culture was so hostile to the idea? It's hard to avoid the conclusion that whatever hostility US corporate culture had towards football, there was some countering factor in European culture otherwise a company on the continent would have published a better one.
Konami has the Pro Evolution series which was better than FIFA up until 3/4 years ago when EA completely changed the game mechanics.
I can't ever recall any European publishers making any hit football games, not sure why. You probably won't see any for a long time either such is EA and Konami's dominance
I actually haven't played any football games on a console in the last 6 years that haven't been either Konami or EA.
Sega Virtua Striker went from arcade to console but never took off.
Before the Atari and Amiga, too, there were games like Match Day on the ZX Spectrum and Commodore 64 (quite a decent, playable game) and Kevin Toms's "Football Manager" (written in BASIC and goals shown in isometric 3D) from 1982, which precedes the current football manager games. Here's an interview with Toms from 2010: http://theballisround.co.uk/2010/07/29/the-original-gamefath...
There is a really good long two part interview with Dino Dini on the Retry Asylum podcast.
retroasylum.com/ep-37-dino-dini-interview-part-1/
retroasylum.com/ep-39-dino-dini-interview-part-2/
Of particular interest is why Dini did not go on to make a successful soccer game after Goal. That might have dented the success of FIFA or PES and created a European alternative.
Yes, early footy games sold really well. My next project at Codemasters in 1987 was going to be a soccer game, but then stuff happened and I moved over to the business side. Pete Williamson wrote a series of four mini games instead, called Four Soccer Simulators, which sold very well. It was quite hard to do a convincing 11-a-side game at the time, with the hardware constraints on 8-bit machines. A young Ted Carron managed to get that side of things working really well, but in a rugby game. He then moved on to a super-secret project which became the Game Genie, so didn't get a crack at footy either. There were many about though, and they were regarded as money in the bank if you published one. Fact was, though, it was really hard to find devs that understood or were passionate about the game. Most self-taught programmers back then learned their craft at the expense of time spent outside kicking a ball, I suspect.
I still find it hard to accept that FIFA is now better than Pro Evo. Not that I was a die hard fan of the latter, but I honestly never thought EA would make so much efforts to polish their game and topple Konami by the same occasion.
Neither did I, although Pro Evo was gradually declining in quality, after having 2 bad years in a row (they had huge issues with getting online play to work without lag) I think the scene was set for FIFA and suddenly it felt like the tables had turned.
Since then they've been playing catch-up, plus not having the full licenses doesn't help them.
Pro Evo had a lot of character and it felt like you could see their passion for football in the way they made the game. Little details throughout the gameplay were awesome.
I thought EA was a souless corp that didn't have a clue about football, but now they lead the way.
I don't think this story is as much about game dev work culture as it is about cultural blinders. American bosses simply had no idea about the market for what one guy called "proper football".
I am surprised no one has built a truly good link between fantasy sports and FIFA/Madden or other sports franchises. Despite both being multi-billion industries, they still seem siloed from each other.