We should create a "marketing core" term the same way we have marketing HDD size. I have seen big.little advertised as 8 cores.
I think the main advantage of the androids will be the fact that high end devices have generally more RAM than iOS counterparts. So even if the codec cannot be pushed as far as on the iOS the bigger possible buffers can help.
On SnappyCam, I had to arbitrarily limit the size of the buffer to a fraction of the system memory because there's no way to know "how much" RAM can be allocated to avoid the dreaded memory warnings until you hit one; and then it's a three strike's out policy: you get two and the third kills the app.
The first two are "soft" warnings, but I suspect have a lower threshold than the "hard" one that sends SIGKILL.
In setting the limit arbitrarily, I unfortunately have no choice but to select it rather conservatively: it might otherwise be (a lot?) higher.
I think the main advantage of the androids will be the fact that high end devices have generally more RAM than iOS counterparts. So even if the codec cannot be pushed as far as on the iOS the bigger possible buffers can help.