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Time gating doesn't mean paying for time, it means paying to make a clock go away.

Time gating in these games is often in the form of "Pay X to get another life now or wait for 30 minutes". Candy Crush being a good example.

It's like having an arcade machine that gets a free credit on it every half an hour.



Ah hah, of course. That's much different though, that's the game imposing a limit upon you outside your control, in this case it's if you die you have to make a choice of paying or dropping back.




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