Time gating in these games is often in the form of "Pay X to get another life now or wait for 30 minutes". Candy Crush being a good example.
It's like having an arcade machine that gets a free credit on it every half an hour.
Time gating in these games is often in the form of "Pay X to get another life now or wait for 30 minutes". Candy Crush being a good example.
It's like having an arcade machine that gets a free credit on it every half an hour.