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"The PS4 will be easier to program for, it has a simpler more unified architecture, and Sony's policies are more friendly towards developers."

The architectures seem near identical--the only big difference would seem to be that the XBO will have dedicated framebuffer memory, probably hidden behind a system call anyways.

As for being more friendly to developers, Microsoft has always had the best tools and documentation for developers (long live SGI, poor bastards).

I don't really see where you're getting this from.



Count the number of indie-developers on XBox One. Now count the 140 currently announced titles on the PS4 (most of them indie games). The current joke: PS4 has more exclusives than XBox One has launch titles. (slight hyperbole, but the number of PS4 exclusives almost gets there. 30 titles from Sony themselves, ~10 exclusive indie titles announced at E3, and all of a sudden the game environment for PS4 looks mighty tasty)

It is dead obvious which console has won the support of indie developers.

Microsoft may have superior documentation... but when you _require_ indie gamers to find a publisher before they're allowed to make an XBox one game, the number of titles on your system will suffer significantly.

A number of PS4 indie developers want to program for the XBox One, but they can't due to Microsoft's boneheaded policy. It doesn't matter how good the XBox One development kit is, if Microsoft fails to hand it off to innovative developers.

Again, XBox One _POLICY_ is bad for indie developers.




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