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Try releasing early. When I work on personal projects and drag them out to perfection or until they have every feature I originally envisioned, they never get finished. I redesign them half a dozen times throughout their development, recode bit and pieces, etc. However, when I hack together a project over a weekend or week, toss it online and it gets a little traction, it's good motivation to continue. You have users behind you providing feedback and ideas, and it's fun to push out little updates every few days when you have people excited to see them.

At the same time, it prevents you from becoming too involved in a failed concept. Release quickly, if there's an audience, keep polishing the project and grow it over the coming years. If the interest just isn't there, well you wasted a week, learned a few things, and move on.



Yes, I think early release is critical. It keeps momentum and lets you hear feedback while you're still fresh in dev mode.




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