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'yeah, that'll work'

"That won't work", on the other hand, is easy. Here's why "realistic" fights with lethal weapons don't work for, e.g., a Star Wars game: George Lucas can fiat that Obi Wan never eats a lightsaber until it is dramatically appropriate, but in the game, for there to be challenge there has to be the illusion of risk, and if you're risking insta-death lightsaber cuts then a lot of kids and casual gamers (bread and butter for Star Wars) are going to get cut into pieces by mooks. That is going to be deeply unsatisfying to them. Nethack has a subculture who loves it dearly ("Hah, drunk the potion on level one without first testing to see whether it is a cursed potion? Man, you must be new at this. rolls Oh, you're stoned. Time to restart!"), but the "physics" for Star Wars are very, very different.

The reason D&D doesn't have the fighter die after a hit with a giant club isn't because we're capable of suspending disbelief as long as we don't see it happen. Its because, given that D&D is based around having most shots by competent opponents connect (there is another problem with the other way), having one-shot instasquish makes the heroes seem markedly less heroic, and would result in e.g. the defining D&D encounter with a dragon get skipped totally by rational players. (At least until they could find a suitably non-dramatic low-risk way to dispose of the dragon without ever being perceived by him, such as having the wizard Wish him out of existence.)

[On reflection, the "game fiats you do not die when you as the player fail to dodge an insta-kill attack" gets around this objection, although one wonders if you're sacrificing player agency for "making sense", since a player who literally abandons his controller will see the animation system play his character flawlessly for a minute until his stamina runs out. "Wait, what was I adding to this performance?" is not something I'd want to cause a player to think.]



if you're risking insta-death lightsaber cuts then a lot of kids and casual gamers (bread and butter for Star Wars) are going to get cut into pieces by mooks.

It wouldn't just be insta-death. In the article he explains how a "focus" bar would replace a "health" bar, with the only real difference in terms of the logical mechanics being that you don't just lose focus when you get hit.




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