They don't need to develop the next Crysis on Haskell to make it accepted.
The plain fact that important personalities in the AAA games industry are willing to spend their valuable time coding something in Haskell instead of doing something else, means a lot.
For example, are you aware that quite a few studios are now using Erlang for their MMO servers?
The plain fact that important personalities in the AAA games industry are willing to spend their valuable time coding something in Haskell instead of doing something else, means a lot.
For example, are you aware that quite a few studios are now using Erlang for their MMO servers?