The Haskell platform is the perfect place to start with Haskell--it comes with the compiler, some useful tools (like cabal, Haskell's package manager) and a core set of well-tested and well-supported libraries. If you have been considering Haskell, this is a great time to go for it!
I'm particularly excited by the updated OpenGL and GLUT bindings. Graphics is currently not Haskell's strong suit, but I think this might soon be changing. There has been plenty of work on high-level things like functional reactive programming (FRP), but this isn't all that useful without the low-level libraries for actually drawing to the screen! These updated packages should hopefully make writing graphics programs in Haskell much nicer.
To be fair, it is the world's first 3D FPS written using a functional reactive programming style. 8 years ago. By one guy who was learning Haskell. In 8 weeks.
I'm particularly excited by the updated OpenGL and GLUT bindings. Graphics is currently not Haskell's strong suit, but I think this might soon be changing. There has been plenty of work on high-level things like functional reactive programming (FRP), but this isn't all that useful without the low-level libraries for actually drawing to the screen! These updated packages should hopefully make writing graphics programs in Haskell much nicer.